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What is RLVR (RL from Verifiable Rewards) and why has i...
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See plansStandard RLHF’s reward signal comes from a learned reward model trained on human preferences — which means it’s only as good as that model, and it’s inherently gameable, since the policy is optimizing against an imperfect proxy rather than ground truth. RLVR sidesteps this entirely for tasks where correctness can be checked programmatically: for a math problem, does the final answer match the known solution; for a coding task, does the generated code pass its test suite. The reward isn’t learned or approximated at all — it’s a deterministic check.
This has become the dominant approach for training reasoning models specifically because math and code are exactly the domains where “correct” has an objective, automatable definition, which means you can scale training on an enormous number of problems without needing a single additional human preference label, and without reward hacking being possible in the way it is against a learned reward model — you either passed the test or you didn’t. The trade-off is that RLVR only works where verifiability exists; it has nothing to say about tasks where “good” is inherently subjective, which is exactly where RLHF-style learned preference signals still earn their place.