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You're extending a working text-to-image diffusion mode...
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See plansThe core insight is that “video generation” isn’t a different problem from image generation so much as image generation with an extra axis that the existing layers are structurally blind to. A 2D convolution has no way to see across frames no matter how it’s stacked, and spatial cross-attention only ever looks within one frame’s feature map — so temporal incoherence isn’t a training issue you can fix with more data, it’s an architectural gap that has to be closed with layers that can actually see across time.
Temporal attention and temporal convolution solve this in complementary ways: attention gives the model a global, content-based way to relate a feature to the “same” feature in a distant frame (useful for slow, large-scale consistency like an object staying the right color), while temporal convolution gives it a local, positional way to model how immediately adjacent frames evolve (useful for smooth short-range motion). Using both, rather than either alone, is standard practice.
The compression step deserves as much attention as the temporal layers, because without it the compute problem is often the binding constraint before quality is: 120 frames at 720p is roughly two orders of magnitude more data than one image, and running a diffusion model directly on that in pixel space is rarely tractable at production cost. Treating the compression network as a first-class, separately trained component — not just an implementation detail — is what makes the rest of the architecture affordable to train and serve at all.